Thursday, January 30, 2014
Tuesday, January 28, 2014
So I had a chance to run the previous list last night. Not a full fledged battle report just a few notes on how it performed.
-scarnosaur needs charmed shield and ironcurse token. Opponents turn one my carnosaur took a cannon shot that did 5 wounds. No more carnosaur. Even if the chance to save those wounds is remote, some form of defence is required.
-chamo skinks rock. My turn one I was able to put 3 wounds on the cannon almost preventing my carnosaur from being shot. I either need to invest in more chamo skinks or present more pressure turn one vs cannons. To get me over the 4 wound hump.
-skinks rock. Again my skinks are the mvp unit in my army. Was able to draw abomb away from game with multiple flee reactions. Another unit put 3 wounds on the doom wheel forcing it to go out of control and slam into a building killing it.
- ancient steg rocks. It's such a versatile monster. 4d6 poison shots, impact hits with d3 multiple wounds, stubborn, thunder stomps... it provides a lot of utility and pressure. One advantage to running carnosaur is that the steg is ignored. Last game it put a wound on the doom wheel and ran down a big block of slaves.
- I need a dispel scroll. I took a dreaded 13th spell on the chin. I need to be able to shut down a super spell.
-life is good but high magic may be better. Going to pick up loremaster for next game. Bsb goes on the chopping block to help pay for slann upgrades. Ive yet to need it in last three games. Also will provide points to upgrade carnosaur.
-highmagic gives me walk between worlds which will give ability to put more pressure on cannon either with javelin skink squad or steg. Should help put existing poison shots over the top to try and kill cannon turn one. Plus the lore provides a little bit of everything.
-as for spells, I need to work on that element of the game. I keep getting shut down. Also cannot rely on magic for general strategies. I think the best approach is to view magic as simply the icing on the cake.
-below are a series of photos showing the progress of the game. We did not finish as store was closing. We both agreed that game could have still swung either way.
Monday, January 27, 2014
This is the list I'm going to bring for my next game tonight.
Slann - life, bsb, channelling staff, harmonic convergence, becalming cognition
Scarvet - carnosaur, la, gw
24 saurus - full command, spears
3 x 10 skirmishers
7 chamo skinks
20 temple guard - champion and banner
Bastilidon - solar engine
Ancient stegadon - sharpened horns
2k on the nose.
Playing skaven again, I should be taking sally's but I wanted to fit in a 3rd monster. Going with life magic to 1) provide miscast defence 2) help keep the wounds on my monsters 3) give 4+ regen to my temple guard. Loosing loremaster life stinks but I have great odds to get at least thrown of vines. After that spell all the others are gravy. No scroll again, the chanelling staff has proved too useful to give up. So I went with becalming to help shore up my defence. Having the bastilidon helps support my magic phase giving me a guaranteed magic missile should I roll poorly on life.
I know I will be facing the bell, an abomb, doom wheel an assassin and tons of skaven. The assassin has me worried but play, learn and adapt. I really hope the carnosaur pulls its weight. Its a lot of points for a t5 model. Big reason I brought chamo skinks is to get the jump on war machines.
Not the most optimal list but I like the look of it. Also I think I've given myself the tools to deal with a multitude of threats. I plan to play this army a good few times before I build up to 2.5k. One big benefit of keeping the slann so cheap is that I can fit in an old blood on cold one at the 2.5k level. I've already put the model together using spare bits from the carnosaur box.
Saturday, January 25, 2014
Put the remaining skink squad and the bastilidon together last night. I'm good to test the list out for Monday. I want to finish painting the first rank of temple guard before Monday so at least the temple guard will have the illusion of being painted. Also painted and dipped another test model of the temple guard. The silver just was not doing it for me. I swapped the silver metalic for gold and like the results a lot better. The unit looks more natural now beside the saurus block, in addition the gold and orange colours seem to work well together. Finally, I would like to get primer down on my remaining models before Monday.
Friday, January 24, 2014
Changed up my 2k list a bit. Taking no salamanders and 5 chamo skinks. Have the points to buy bastilidon. Also have 10 points left over to give the scarvet charmed shield and ironcurse icon. Salamanders are the better choice but it would be cool to run 3 monsters in the list.
I'm just learning the game so I'm not going to be competative with this army I've picked up some chaos warriors, a chariot some dogs and a chimera. Once I get the game down I'm going to build a hard list with them. Who knows? The lizardmen might be half decent.
Wednesday, January 22, 2014
I've had a couple games now at 1500 points. It's time to up the anti play at the 2k level. Putting the carnosayr together last night I want to try it out. Probably won't make the cut but I at least need ti try it out. The List:
Slann - dispel scroll, standard of discipline, focus of mystery, soul of stone, becalming
Scarvet - carnosaur, great weapon, charmed shield, LA
24 saraus - full command spears
3 x 10 skirmishers
20 Temple Guard - full command
7 chamo skinks
Ancient Steg - sharpened horns
Should be a fun list to play.
Tuesday, January 21, 2014
Monday, January 20, 2014
Sunday, January 19, 2014
Ready to dip test model. I went with silver rather than gold for the metalic bits. I figure gold would compete with the orange shields. Going to paint the embeded slann orange as well to tie whole army together. Thinking a base coat of yellow then build up the orange colours from there will be how I do it.