tag:blogger.com,1999:blog-6114916845066391402.post4585458151952820257..comments2023-10-12T05:44:54.801-06:00Comments on Kaughnor's Cave: Tentative 1k Grey Knights...Kaughnorhttp://www.blogger.com/profile/15551117029142299069noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6114916845066391402.post-73450347975626663662011-05-03T17:37:37.477-06:002011-05-03T17:37:37.477-06:00I hear ya man, Nids took a hit below the belt with...I hear ya man, Nids took a hit below the belt with the Grey Knight release.Kaughnorhttps://www.blogger.com/profile/15551117029142299069noreply@blogger.comtag:blogger.com,1999:blog-6114916845066391402.post-72263706057432729932011-05-01T09:54:01.820-06:002011-05-01T09:54:01.820-06:00Every time I go back and read the Grey Knight Code...Every time I go back and read the Grey Knight Codex I sink further into despair, knowing that there is no way in hell I can beat the dex with my nids. Certainly not the lists I had envisioned as “good.” MC”s are straight up done and my mini MC’s, the warriors and the raveners are now on the back burner. The Trygon, my premier Monster and all around Heavy Utility is now a footnote. Not just because they’ll face force weapon instant death but also because every Grey Knight it happens to make contact with will probably have a halberd and a +2 init. That’s the crux, the init 6. You would think that such a bonus would be +1 init. That would be a pretty good bonus. Marine Captain init. +2 though? Now you talking Genstealer territory and it’s the magic number that catapults the GK’s past every unit in my dex. Most metal armies will have them by default and most plastic armies will take them because it’s just that good. Add a character, and now they strike at strength 5. Add grenades and their other strength and toughness altering abilities and you have the perfect multi wound killing units. And unlike some armies that have to pay a premium for their “situational” abilities, it seems like the points cost for such things are built into the GK’s cost, so upgrading a unit is a no brainer. In my mind, yes, the higher strength ammunition for shooting kinda sucks, the psychic dismissal of crew stunned results is hard felt and of course army wide force weapons hurt, but the init, that’s what I really cant get around, because it completely negates any sort of assault scenario I can come up with that would favor any unit I can put on the board. And that is what nids do best, that’s what wins games for us. Not against the Gk’s, and from what I have been reading and witnessing at the store, its an army that will hang around.Richardhttps://www.blogger.com/profile/03542097803311075498noreply@blogger.com