I've told myself no. No I will not jump on the new fad from GW. I will not buy the new Apocalypse book. So I will not buy the new book... yet. I do however have the Doom of Mymeara campaign and as would luck would have it, a friend that has a Cadian IG army. Nothing stopping me from trying out a few missions from the Imperial Armour book.
The above is a 1500 point army nearly painted to completion. As it stands the first mission of Doom of Mymeara requires a 1500 Eldar army. It includes a bunch of upgrades and whatnot and is not very optimal. But it is nearly painted in its entirety. I hope then to play the first mission and then aim to play out the campain as presented in Imperial Armour 11 at a leisurely pace.
Expanding the army I can draw upon some Eldar Corsair allies. In particular I have 2 falcons that likely won't have a place in my Eldar list. Bringing the list up to 2k and beyond I can easily add in some Corsair's and perhaps at some point down the road pick up a forgeworld model or two. In particular I really like the lynx. Not now or any time soon but perhaps down the road some indeterminate time I may look to expanding my collection with some forgeworld models.
With respect to my standard games of 40k, I've changed up my list for 1850. Ultimately I've decided to drop the wraith knight for now. A couple of reasons: one I want to try out some other units in the Eldar book (namely the crimson hunter and some war walkers). Two, I have two war walkers nearly completed and a third one on the sprue in my collection. As with the last post I'm taking the path of least resistance.
Unfortunately I don't have a photo of the army right now but it is all but built and 2/3rds painted (one war walker needs to be assembled). The list is as follows:
HQ:
Farseer - spear
Spirit Seer
Troops:
5 Wraith Guard - wave serpent, holo, lance
2 x 10 Avengers - wave serpent, holo, laser
10 Storm Guardians - 2 flamers, wave serpent, holo laser
Fast:
Crimson Hunter
Heavy:
Fire Prism - spirit stone
Night Spinner - crystal matrix
3 War Walkers - shuriken cannons
Total Points: 1850 on the nose
The basic premise of the list is that the Farseer picks only divination powers and rides with the wraithguard. Guaranteed prescience, I know that I can always twin link 5 s.10 and 1 s.9 shots to deal with flyers toughness ten or heavy armour. Any other combination of 2 powers from divination will not be wasted when cast on the Wraith Guard. In particular I want the 6th power that allows me to roll 3 dice on reserves/outflank/mysterious terrain. In fact I might not take prescience if it means losing that power. As I see it I need the control over reserves and outflank rolls to maximize the potential of the war walkers and crimson hunter.
I know the crimson hunter is not considered optimal but even if it takes out one heldrake, its paid for itself. My 4 wave serpents can take out a quad gun very reliably. With the 3 rolls on reserve I can help assure my flyer comes on after an opponent. I feel I need a second option in case I face 2 heldrakes or more. The twin linked wraithguns can take out one but if there are two then the squad will likely be wiped in return. Perhaps the hunter is a waste of points but I want to move beyond theory hammer and try the model out. Especially because I really dig the look of it.
The war walkers are as cheap as I can make them. I plan to put them in reserve and outflank. The additional dice on choosing a side to outflank will come in handy as well. Big thing for including the 3 walkers is that I nearly have a unit completed and painted. Also been watching a lot of the front-line gaming videos and the walkers tend to do very well.
The Spirit Seer rides with the Storm Guardians. They worked very well for me last edition. Often my opponent would simply discount them and focus on other parts of my army. I think they will work all the better now with the boost to their stats. Guaranteed shrouding and one other additional power, they will complement my list. Cut down my Avenger squads by one mainly because I did not want to paint 10 more white helmets. I stand by my choice however to include them in the wave serpents. The internet and myself do not agree on their utility. They have done very well for me though so they stay. Switching the Storm Guardians in for the 3rd Avenger squad will give me some more flexibility.
I had to make room to put on the crystal targeting matrix on the Night Spinner. It seems like this bit of kit was made for the spinner in particular. For 140 points this unit is very flexible and gives me access to a decent barrage weapon to deal with opponents behind the aegis. Plus if the opportunity presents itself can scoot across the board to capitalize on poor enemy model placement with the torrent weapon. The Fire Prism does what it says on the label. Has the stones so it keeps firing every turn.
So that's the new list. I think I will miss the wraith knight but at least I will have tested out some other units. It may well be that it makes it back into my list. Bringing the list up to 2k, I would add in 3 jet bikes and 6 spiders. Need to figure out how to shave 15 points though. That's it for now.