Wednesday, January 14, 2015
Or should I play Eldar?
Not going to lie. I really want to play Eldar...
-- Edit --
I'm thinking off the top of my head the following list:
HQ:
2 Iyanden Spirit Seers (shadow council).
Troops (objective secured):
3 x 5 Wraithguard units (one a wraithblade unit for comp), wave serpent, sl, sc.
Heavy:
Wraithknight (warlord)
Sunday, January 11, 2015
Final Blood Angels 1250 Highlander List:
Final list I think. Trying to squeeze as much shooting into list mindful of the highlander comp.
HQ:
Librarian
Troop:
10 Man Tac Squad - melta gun, combimelta, missle launcher, razorback, assault cannon
10 Man Tac Squad - melta gun, combimelta, heavy flamer, rhino
Elite:
9 Death Company - power fist, (edit - jump packs)
Fast:
Bike Squad - 2 gravguns, combigrav
5 Assault Marines - 2 melta guns, combimelta, drop pod
Heavy:
Baal Pred - assault cannon, heavy bolters
Pred - las cannons, fast
Total points 1250
Gives me mobility. As well as lots of special and heavy weapons. List also has a nice close combat punch.
Monday, January 5, 2015
Gabriel Seth
How to run
Seth? I’ve been having trouble figuring
out a place for Seth in my 1850 list. At
first blush he seems a great deal coming in at 155 points with chapter master
stats but it’s hard to find him a good fit in the army. Lord of War is the first stumbling
block. The 155 point cost is no longer
as attractive when you consider an HQ tax must be paid. You want him in assault but he is slow and
really should have an assault transport to get him into the mix of things. As far as what squads he fits with here is a
list with pros and cons as I see it:
Assault
Marines:
The go to kit out for this unit looks like three melta guns in a drop
pod. Plenty of room for Seth in the pod
but he is exposed to a hefty counter attack when coming in with the suicide
marines. He does do well against vehicles
in combat though so perhaps there is merit to putting him in a pod but it seems
like a waist of his potential.
Death
Company:
Two reasons why I don’t think he fits here. 1) His fearless is wasted on Death Company. 2) Death Company are optimised now for jump
packs. I don’t think running them on
foot is the way to go anymore. At 20
points a pop and a reduced WS Death Company took a nerf when on foot. However at 3 point per jump pack there are back
on top of the heap again. Even in a pod
I don’t think they are that great. I
view pods as primarily as a means to get shooting units into optimal positions
turn one. Death Company don’t bring
efficient shooting to the table so I figure leave the pods to the assault
marines. Also, it’s cheaper to give 10
Death Company jump packs than it is a pod.
Vanguard
Vets:
I think they are a good fit for Seth.
Fearless is a nice buff for them, plus access to storm shields and melta
bombs fits well with Seth. Only big drawback
I see with the vets is that I would rather take Death Company in my elite
slots.
Shooty Squad
(Tac Marines, Stern Guard et al.):
Seth needs to run free. Don’t want him in a shooty unit when he
should be hacking away at the enemy.
Scouts:
This is the unit! 10 close combat scouts
come in at 110 points. Stick them in a
raven with Seth and I think you have a solid unit. The squad is cheap enough to still allow you
to run with all the cool toys in the new book.
They take up a mandatory troop tax slot that points would have to go
towards anyhow. If objective secured you
have a unit that is hard to shift with fearless. If you need to take an objective you get 30
strength 5 attacks on the charge along with Seths 6 +d3 +d3 potential for mayhem. The big benefit I see though is that this
unit can jump out of a raven without much concern the turn the raven comes on
the board to grab an objective. Scouts
ignore dangerous terrain tests so no real disadvantage to their being deployed
this way. Or if they stay in the storm
raven a turn and it explodes losing the unit is not as devastating as if it were
an expensive one. Also Seth still has a
50% chance to crawl out of the ruble unscathed.
The biggest problem I have though with running scouts is the crummy
models. If I built this unit I think I
would have to find some alternative way to represent them on the table top.
So at 1850 I’m
thinking the following Combined Arms Detachment is something I’ll aim for:
LoW:
Seth
HQ:
Librarian –
Auspex
Troops:
10 Marines –
Heavy Flamer, Melta Gun, Combi Melta, Rhino
10 Marines –
Missle Launcher, Melta Gun, Combi Melta, Rhino
10 Scouts –
Blades
Cassor the
Damned
Elite:
9 Death Company
– Power Fist, Jump Packs
Fast:
5 Assault
Marines – 2 Melta Guns, Combi Melta, Drop Pod (Death Wind)
3 Bikes – 2 Grav
Guns, Combi Grav
Heavy:
2 Baal Preds
– Heavy Bolters
Storm Raven
Total
Points: 1850
The list has
8 objective secured units and still packs a punch. Its fast and plays to the strengths of the
Blood Angels. If I where to go with the
Baal Detachment I would drop the tac marines for more goodies to be had in the
elite section. As it stands though I’m
of a mind it is not worth giving up objective secured for +1 initiative across the
board.
Sunday, January 4, 2015
1250 Blood Angels Almost Built.
New highlander list nearly built. Love the new tac squads. I'm going to rebase whole army when 32 mil bases become available. Very fast hard hitting army. Looking forward to starting the tourny. I think my first match will be against necrons.
Subscribe to:
Posts (Atom)