Sunday, January 16, 2011

The Great Flip Flop Part II




















After giving it some thought, if the goal is to get a painted army together as quickly as possible then I should probably stick with the Eldar.  I think I will have to give up my Alaitoc theme though and stick with a mech style list (as that is currently the easiest way to field a completely painted army for me).  So this could be my escalation list:

Kill Team:


Troops:
10 - Avengers - 120 points (Base coats done on 9 models, just need to base models and paint up 10th model).

Elite:
5 - Fire Dragons - 80 points (Would have to cheat and use 5 old Dragons that I painted up years ago they would also need to be based).

500 Points:


HQ:
1 - Farseer with Doom - 80 points

Troops:
8 Avengers + 1 Exarch (9 total models in squad) with Blade Storm and dual catapults in Wave Serpent with dual Shuriken Cannons - 240 points

Elite:
5 Dragons in Wave Serpent with dual Shuriken Cannons - 180 points

All that I would have to paint would be the Dragon Wave Serpent and do the finishing touches on my farseer and Avenger Wave Serpent.

750 Points

Same as above but for following changes.

HQ:
1 - Farseer with Doom, RoW - 95 points

Troops:
10 - Storm Guardians with Warlock, Enhance, Singing Spear, 2 Fusion Guns, Wave Serpent with Shuriken Cannons

The Storm Guardians are nearly done, just need to finish the bases and paint the arms.  I should also paint a new warlock (though I have a half decent painted warlock from years and years ago that I could touch up).  Also would have to finish their Wave Serpent which needs to be highlighted.

1000 (995) Points

HQ:
1 - Farseer with Doom, RoW, Singing Spear - 98 points (rides with the guardians)

Elite:
5 Dragons in Wave Serpent with dual Shuriken Cannons - 180 points

Troops:
10 - Storm Guardians with Warlock, Enhance, Singing Spear, 2 Fusion Guns, Wave Serpent with Shuriken Cannons - 235 points
9 Avengers + 1 Exarch (10 total models in squad) with Blade Storm and dual catapults in Wave Serpent with dual Shuriken Cannons - 252 points

Heavy:
2 - Fire Prism's - 230 points

The Fire Prism's have a base coat and need some detailing and highlights added.  I think that because the goal is to have a painted army on the table staying with the Eldar would be my best hope of completing my project.  We will see come next weekend what I end up doing.  At this rate I may end up scrapping both armies and pick up a third...

5 comments:

  1. The Daemon rebuttal:

    1000 Pts - Chaos Daemons Roster

    Total Roster Cost: 1000

    HQ: Herald of Tzeentch (1#, 110 pts)
    1 Herald of Tzeentch, 110 pts = (base cost 50) + DGT: Master of Sorcery 5 + DGT: We Are Legion 10 + rDGT: Bolt of Tzeentch 30 + DS: Chariot of Tzeentch 15

    HQ: Herald of Tzeentch (1#, 110 pts)
    1 Herald of Tzeentch, 110 pts = (base cost 50) + DGT: Master of Sorcery 5 + DGT: We Are Legion 10 + rDGT: Bolt of Tzeentch 30 + DS: Chariot of Tzeentch 15

    Elite: Fiends of Slaanesh (5#, 150 pts)
    5 Fiends of Slaanesh, 150 pts = 5 * 30

    Elite: Fiends of Slaanesh (5#, 150 pts)
    5 Fiends of Slaanesh, 150 pts = 5 * 30

    Troops: Pink Horrors of Tzeentch (5#, 95 pts)
    5 Pink Horrors of Tzeentch, 95 pts = 5 * 17 (base cost 17) + rDGT: Bolt of Tzeentch x1 10

    Troops: Pink Horrors of Tzeentch (5#, 100 pts)
    4 Pink Horrors of Tzeentch, 78 pts = 4 * 17 (base cost 17) + rDGT: Bolt of Tzeentch x1 10
    1 The Changeling, 22 pts

    Heavy Support: Soul Grinder of Chaos (1#, 160 pts)
    1 Soul Grinder of Chaos, 160 pts = (base cost 135) + rW: Mawcannon - Phlegm 25

    Fast Attack: Flesh Hounds of Khorne (6#, 125 pts)
    5 Flesh Hounds of Khorne, 75 pts = 5 * 15
    1 Karanak, Hound of Vengeance, 35 pts

    The army covers all the bases. CC is very good with the fiends and the grinder. I have limited anti-tank/infantry but the guns will get guarenteed shots if I play conservatively with my deepstrikes. I have speed, and a little trickery with the Changeling. What I dont have are models. Really small model count considering the 5++ saves ill be taking on the majority of the models.

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  2. What does trickery of the changeling entail?

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  3. Once per shooting phase (yours) i can elect one of your squads to take a leadership test. If they fail they have to unload on the nearest friendly unit. You can elect not fire and not to roll the test if you so choose. Its meh, but its bound to work once in a while.

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  4. That sucks... hate to get hit with my own melta guns.

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  5. ooo the changeling almost did his dirty work yesterday. ONE DAY! That power is going to work one day...

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