Tuesday, January 31, 2012

Awesome Alaitoc Autarchs...

























Awesome title I know (even though the photo does not have an Autarch present lol).  Well, I have 2k of lizards nearly put together and I can't seem to shake my love of the Eldar.  Was reading a great battle report over at the Spirit Chamber and my creative juices started flowing.  This list I have in mind to try out is in no way min/maxed in efficiency but I think it would be fun to play.  I'm thinking of playing the list in three stages (1k, 1.5k and 2k).  As it stands I have the majority of the models and they are well on the way to being painted.  I'm thinking that I may try and finish painting my Eldar and get some games in with the lizzies unpainted.  With out much ado here are my lists:

1k

HQ:
(2) Autarchs - Fusion Guns

Troops:
(2) 5 Dire Avengers - Wave Serpent, Shuriken Cannons, Stones

Elite:
5 Fire Dragons - Wave Serpent, Shuriken Cannons, Stones

Heavy:
(2) Fire Prism's
2 War Walkers with shuriken cannons

So the list is light on models and really is a one trick pony.  The general plan is to start in reserve and opt to go second thereby robing my opponent of two turns of shooting.  Bottom of turn two there is a strong chance my army comes on the table with +2 to reserve with the warwalkers outflanking.  The walkers role is to hunt for rear/side armour and distract firepower away from my tanks for a turn.  I plan to position my wave serpents for a turn three rush.  The fire prism's will fire a linked shot (strength 10 ap 1 twinlinked) to try and take out another tank.

Turn three the walkers are likely dead but I now have three fusion gun units in position to take out three other tanks.  The dragons and two autarchs are now suicide units hopefully in a position to strike.  The fire prisms will switch to anti-infintry and the dragon wave serpent will be positioned to provide cover saves to the other tanks.  Turn four on move tanks about and play Eldar tricks until the game is over.

The list is uber light on infantry and any one bad dice roll could ruin my game, but I think this would be a fun list to play.

Bringing the army to up to 1.5k the following is my list.


HQ:
(2) Autarchs - Fusion Guns, Chain Swords, Mandi-Blasters

Troops:
(2) 5 Dire Avengers - Wave Serpent, Shuriken Cannons, Stones
10 Storm Guardians - 2 Fusion Guns, Wave Serpent, Shuriken Cannons, Stones

Elite:
6 Fire Dragons - Wave Serpent, Shuriken Cannons, Stones
10 Scorpions - Exarch, Outflank, Move Through Cover, Power Claw

Heavy:
(2) Fire Prism's
3 War Walkers with shuriken cannons

The general game plan stays the same only now I have a dedicated assault unit, another scoring unit with fusion guns and slightly beefier Autarchs, Dragons and Warwalkers.  Again everything starts in reserve with the scorpions and warwalkers outflanking.  Turn two pounce.  Hopefully the scorpions will add to the distraction away from my tanks.

Finally at 2k


HQ:
(2) Autarchs - Fusion Guns, Chain Swords, Mandi-Blasters

Troops:
(2) 9 Dire Avengers - Wave Serpent, Shuriken Cannons, Stones
10 Storm Guardians - 2 Fusion Guns, Wave Serpent, Shuriken Cannons, Stones
10 Rangers

Elite:
5 Fire Dragons - Exarch, Heavy Flamer, Wave Serpent, Shuriken Cannons, Stones
10 Scorpions - Exarch, Outflank, Move Through Cover, Power Claw
10 Scorpions - Exarch, Outflank, Move Through Cover, Biting Blade

Heavy:
(2) Fire Prism's
3 War Walkers with shuriken cannons


So the final list sees the Avenger's having their squad size upped.  Also a full unit of rangers along with another squad of scorpions.  Game plan is essentially the same.  I plan on outflanking the rangers (point denial more than anything else and set up to shoot for turn three).

Over all I think the list is thematic and could catch a few people off guard.  It's not the typical Eldar list normally played.  One thing I like about the list is the kit out on the Autarchs.  The gear selected is represented by the aspects present in the list.  Anyway, it may all just be a pipe dream if my fickle attention span switches to something else.  Any thoughts or ideas?

1 comment:

  1. Heya, interesting lists. I think the army can work well because of the reserve tactics, it lets the army be more sneaky and survivable =).

    I think that the warwalkers should have Scatter Lasers, though. That extra range is HUGE and especially so if they happen to outflank on the wrong side, major bummer if that happens. If you were taking maybe 3X3 or 2X2 or multiple units, shiruken cannons might not be a big issue but as it stands, you are taking Fire Prisms (which are great utility tanks so good call there).

    I would also think of putting Wave Serpents with the scorpions, being able to outflank wave serpents is really cool and useful for getting some nice side armor shots.

    For the Fire Dragons, the flamer is kind of "meh", the Firepike is the only weapon I'd upgrade on them, with crackshot that is pure gold! 9" 2d6 ignoring cover (through crack shot) can be game changing-need a vendetta dead?

    Also, Storm Guardians are great utility units, though I think flamers with destructor warlocks is optimal but fusion guns are ok if you need the melta umph in the army. Otherwise stick with DAVU wave serpents, cheap and effective and I actually get out with them sometimes if they will be safe from enemy shooting next turn and I can use their firepower.

    Autarchs are essential for your strategy so I would either keep them as cheap as possible (fusion gun and that is all) or maybe take Yriel and an autarch.

    Cool lists, I'd like to see battle reports with them!

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