Tuesday, July 12, 2011

Seer Council + 5 Wraithguard at 1.5k




















My next list I'm going to play.  After my last game, where I used a seer council for the first time, I've been thinking about how they would work with a squad of wraithguard acting in a supporting role.  Going to test the following list out at 1.5k (could not find a way to squeeze them both in under this point level):

HQ:
Farseer - RoW, Fortune
9 Warlocks - Enhance, Embolden, Wave Serpent, Twin Linked Shuriken Cannons, Stone

Elite:
5 Wraithguard - Wave Serpent, Twin Linked Shuriken Cannons, Stone

Troops:
10 Storm Guardians - Warlock, Spirit Seer, 2 Fusion Guns, Destructor, Wave Serpent, Twin Linked Shuriken Cannons, Stone
10 Avengers - Exarch - Blade Storm, Dual Catapult, Wave Serpent, Twin Linked Shuriken Cannons, Stone
5 Avengers

Heavy:
1 Falcon - EML, Holo-Field, Star Engines, Stone

The way I picture the list working is based on my experience last game.  I plan to rush with the seer council again, but this time keep all my units together to support the seer council as well.  I'm excited to see how the wraithguard work with the seer council.  I figure that they will present themselves as a bigger threat and draw fire away from the wraithguard.  I think this will make the wraithguard's toughness 6 more impressive.

I plan to use the wraithguard as a mobile cover save for my troop choices.  The seer council fleets into a multi assault, then the wraithguard set up in a position that best supports the seer council attack.  I will spreed them out the entire 13 inches available.  I plan then to disembark my guardians and avengers behind this screen as needed for anti-infantry or anti-tank assistance as needed (ie deal with survivors of my seer councils initial attack).

I dropped the fire prism for the falcon because at 1.5k I believe I need 3 scoring units over the extra fire power the prism(s) bring.  The falcon will use the other wave serpents to keep it out of melta-range and provide limited support fire.  Its role is to assure that at end game I have a least one scoring unit that can grab any objective.

Over all I'm optimistic on how the list will play out.  I'm particularly hopeful that the wraithguard do well.  In fact, I plan to run a good number of games using them: I want to make sure I test them out thoroughly.  My biggest complaint about the Eldar is that, while strong for its day, the codex really only allows you a mono build.  I hope that by giving the wraithguard an honest try, I might break out of the mold a bit.  I also figure that not too many people would know exactly what they are facing when looking across at wraithguard.  I'm hoping that they might actually catch a few people off guard...

2 comments:

  1. Interesting reading sir, and I wish you well!

    I have to say, I disagree some about the idea of a mono-build; certainly there are only a few concepts that work in Eldar, but there is some variation within it.

    There's a few things I'd do differently... but that's why I'm so interested! I can't say with any certainty my thoughts would be better, so please let us all know how your games go. :)

    Brent

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  2. Thanks for the comment man. I've got a game lined up with the same guard player early next week. Looking forward to trying the list out. I'll write a post with some photo's (win or lose).

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