Got a game in on Friday and tried my hand with a seer council. This was my list:
HQ:
Farseer - ROW, Fortune, Singing Spear
(7) Warlocks - Enhance, Embolden, Wave Serpent, Stone, Twin Linked Shuriken Cannon
Troops:
10 Avengers - Wave Serpent, Stone, Twin Linked Shuriken Cannon
10 Storm Guardians - 2 Flamers, Wave Serpent, Stone, Twin Linked Shuriken Cannon
Heavy:
Fire Prism - Holo-Field, Stone
Total - 1k
I played against the guard player again and his list was largely the same as last week. The only real difference was that he mounted his entire platoon squad in chimera's. I got first turn and set up as seen above. The game was spearhead and 5 objectives. Ultimately the seer council was amazing. My biggest error was not striking in unison with my units. I spread out on first turn and ultimately that lost me the game. I managed to set up my wedge with the seer council but rather than bring the rest of my forces up behind, for some reason I decided to camp objectives right off the bat. Big mistake.
The Seer council essentially took on his entire list for three turns before they wiped. The death tally was 3 tanks and 1 squad that they took out. If I had my other units close by to support the seer council I likely would have done a lot better. The game was super fun though. Probably the funnest in a long time. It was also the first time I had ever used a seer council.
Man the seer council is great. They cut through the guard lines like a hot knife through butter. Next time I play I plan to beef them and my guardians up a bit and keep all my units close together. I'm thinking something like this:
HQ:
Farseer - ROW, Fortune
(8) Warlocks - Enhance, Embolden, Wave Serpent, Stone, Twin Linked Shuriken Cannon
Troops:
9 Avengers - Wave Serpent, Stone, Twin Linked Shuriken Cannon
10 Storm Guardians - Warlock, Destructor, 2 Fusion Guns, Wave Serpent, Stone, Twin Linked Shuriken Cannon
Heavy:
Fire Prism
Total - 1k
With these changes I get some more staying power in my seer council with the extra warlock. Now, that I have a warlock in the guardian squad, they become a far better utility squad that can clean up isolated tanks or squads. The avengers are just there to put some anti-infantry shots in my attack to help support the warlocks.
I was amazed at how well the warlocks performed. They took a ton of damage plus their extreme threatening nature forced my opponent to focus fire on them for three turns. When I bring the army up above 1k I think I will add in another fire prism and a squad of wraithguard in a wave serpent. I have a feeling that wraithguard will work out well when close to a seer council as it would present another big threat that my opponent has to deal with when I launch my attack.
Anyway, good game even though I was tabled. As an aside, I've been slacking on the painting lately so hopefully my next post will be of some new painted mini's. I want to try my hand at painting up some warlocks.
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