Thursday, August 28, 2014

Guardian squad built and ready for priming

Guardian squad is built.  I realy like these models but... there is a world of difference between the older sculpts and what is being released now.  Tons of mold lines to clean up and the assembly requires more attention to assure close fits of the parts.  That all said I do feel the newer mini's produced by gw have lost a lot of customization. 

I'm away this weekend so I likely won't get back to this squad until next week.  Plan is to prime white then prime with army painter yellow.  I'll paint the heads seperatetly after because of the delicate nature of painting yellow.  I'm debating drilling out the barrels of the guns.  The catapults have a squarish nozzle so im not sure if its worth the effort.

Not going to worry about what comes up in my next 500 point block.  Plan to just focus on my current 500 points.  Ill be going up against the new orks so I'll  have some fun challenging games ahead of me. 

Wednesday, August 27, 2014

1850 Iyanden, A New Direction:



Below is the current army I’m looking at for 1850. 

HQ:
Autarch: - Jet Bike, Banshee Mask, Scorpion Sword (to be swapped out but 3 points is not much to pay for an extra attack), Soul Shrive.
Spirit Seer

Troops:
6 Jet Bikes – 2 Shuriken Cannons
10 Guardian Defneders – Bright Lance
5 Wraith Guard – Serpent, Scatter Lasers, D-Scyths

Heavy:
3 Weapons of Vaul – Shadow Weavers

Ghost Warrior Detachment:
5 Wraith Blades – Axes
2 x 5 Wraith Guard
Wraithlord – Sword
Wraithlord – 2 Starcannons
Wraithknight – Warlord

Total Points: 1850

So I envision this army having 3 components. 

1)      Backbone:
a.       10 Guardian Defenders
b.      Wraithlord with Starcannons
c.       Weapons of Vaul
2)      Midfield:
a.       Spirit Seer
b.      Wraithlord with Sword
c.       5 Wraithblades
d.      2 x 5 Wraithguard
3)      Flanking
a.       Wraithknight
b.      Autarch
c.       Jetbikes
d.      D-Scythes in Wave Serpent

Using the the ghost warrior supplement I’ve spread the hatred USR throughout my army.  I think I have the tools to deal with mech, hordes or even Imperial Knights.  A bit weak in the anti-air department though.  Not sure if this army would fare well against helldrakes or a flying circus (mind you the hit to vector strikes works in my favour).

I really think the Autarch can shine.  With the Wraithknight designated as warlord it should take some heat off the Autarch.  He will be swinging first in almost every situation thanks to the Banshee Mask.  He has 5 attacks on the charge rerolling misses on weapon skill 6 (If I keep him within 6 inches of the Wraithknight for hatred).  I would like to get a turn two charge against a crummy back field opponent to boost up the Soul Shrive.  Turn three on he becomes a real beast in CC and I suspect able to go toe to toe with the big boys.  The jet bike squad that the Autarch is attached to can forgoe the jink save for a nice 4+ cover save thanks to the other special rule granted by the Wraithknight.

As for the midfield component, the 3 wraith squads plod forward supported by the Wraithlord .  The Wraithlord gets a nice 4+ cover save from the wraithguard and acts as a character in challenges to put down sergeants and whatnot.  This block of models also can gain access to furious charge and run/shoot not to mention furious charge.  I think it’s a solid midfield component to the army.

In the backfield I opted to take 10 guardians simply so I could have objective secured.  They are supported by the second Wraithlord.  I had tooled the big guy with Starcannons in 6th edition for precision shots.  I’m a bit sad characters lost this ability.  If I were to build him anew a probably would give him bright lances instead.  Still though, 4 strength 6 AP 2 shots is nothing to sneeze at.  I have not used the Weapons of Vaul unit yet but on paper they seem really good.  They should help thin out big units approaching my midfield squads to prevent them from being overwhelmed.


Time will tell I suppose if the above list is any good.  I can say with authority that I’ve enjoyed playing 40k a lot more with the wriath army.  As for the photo, I’m currently putting together 10 guardian defenders.  With them complete I want to finish painting 500 points of the army before moving on.  Bite sized components.  Ah the eternal struggle I start an army and never finish it.  At least with 500 points painted I can play some skirmish games while I tackle another 500 point chunk of the army.

Monday, June 9, 2014

1250 Iyandin Moving Along

So after months of talking about painting I've finally actually started up again.  Plugging away at my 1250 list.  The plan is to finish the base coat on all the models before shading and highlighting.  The list itself is nothing much but I like the models.   7th is about fun for me so building up I'll try to keep that idea in mind. 

I do have another 15 wraithguard half built.  Finishing those models will likely be my next move.  Though I'm really tempted to build a 1250 list of nids for some thematic gaming.  If I did that I would try and build a ballanced list to make for some good games.

Wednesday, May 28, 2014

Shining Spears + Iyanden



































Still tinkering away at how I want to build my Iyandin army.  Not a big fan of including the Avengers.  Trying to avoid my old Eldar army lists to force myself into something new.  Right now I'm thinking of dumping the Avengers and adding in a unit of shining spears.  With invisibility getting dialed up to 11, I'm interested in running a unit of invisible shining spears.

Its almost the poor mans jetseer unit.  For half the price you get a unit with hit and run that hits hard.  Its not anywhere near as durable as the jetlocks but with invisibility, the unit becomes very hard to take out.  In order to make it work you need to make sure you have invisibility though.  One thing that is good about Iyanden is that the army has plenty of access to telepathy.  Multiple detachments aside, Iyandin also has the ability to spam decent psychers.

So the list that I'm thinking about now includes the following:

HQ:
Farseer - Jetbike, Singing Spear
2 x Spirit Seer's

Troops:
4 x 5 Wraithguard - Wraithcannons
5 Wraithguard - Wave Serpent, D-Scyths

Fast:
9 Shining Spears - Exarch, Hit & Run, Star Lance

Heavy:
Wraithlord - Ghostglaive
Wraithknight

Total Points: 1850

The plan is to roll all 7 powers on the telepathy table.  Its a gamble but I should be able to roll one five on seven rolls.  Really dig the telepathy primaris, psychic shriek with the increased range.  Over all its a solid discipline.

As it stands I've got 3 shining spears models so would have to buy another 6.  Also would have to break down and model a jetseer.  But after that army would be done.  I will proxy the models before making any purchases or scour ebay for some.  I think the shining spears add some nice mobility and punch that has been lacking in my earlier lists.  An alternative list could see me dropping 3 spears to fit in a 3rd spirit seer.  9 rolls on telepathy should increase the odds of rolling invisibility dramatically.

Thats all for now.

Tuesday, May 27, 2014

1500 point Iyandin on the work bench.

Well the Blood Angel faq has my Flesh Tearers on the shelf.  If in the new book rhinos go down to 35 points then they should be ok.  Right now my list is paying approx 135 points premium to the space marine codex.  So I'm going back to my 1500 point list to play my next game with.  Should be fun.

Sunday, May 25, 2014

Iyandin 7th Edition Army

Love it or hate it 7th has dropped.  I'm going to reserve judgement until I get a good number of games under my belt.  I'm very happy that my rhino rush flesh tearer army is back in action.  I plan to start playing as many 1500 point games with it as possible.  Moving up to 1850 I will throw in the imperial knight and it is done.

What I'm really excited about though is returning to Iyandin.  Building the army  up from what I've got currently I can throw in more mc's than the old force org would let me.   Have no idea if it will be a strong list but the rule of cool is calling me.

The list at 1500 (currently built):

HQ:
2 spirit seers

Troops:
5 wraith blades - axes
2 x 5 wraithguard
5 wraithguard - d-scyths, wave serpent

Heavy:
Wraithlord - 2 starcannons
Wraithlord - sword
Wraithknight

With two HQ's and 4 troop choices I can now fit in more wraith lords and knights.  Bringing the army up to 1850, I'm going to include one of each.  That gives me 5 MC's that van now score.  Big weakness is hell drakes but ah well.  It will look absolutly deadly on the table top. 

Over all I'm really excited to finish building and painting this army.  Going to have fun this edition.  Below are a couple of photos of the current state of both armies.