Friday, April 18, 2014

Seth and the Crimson Reaper

Its been some time since I last posted.  Not much to report on any hobby progress.  Except that I've picked up a knight!  I'm back on the fluff band wagon, this time I've returned to the Flesh Tearers.  I've decided the above knight will be the heraldry I paint on my knight to slot into my blood thirsty marine army.  The colours I paint it will be slightly more in line with the flesh tearer paint scheme.  No transfers for me either (as I don't know if I can find the above scythes on the included transfer sheet).

The list then at 1850:

Seth (can swap in librarian if desired - would allow me to take heavy bolters on my Baal Preds)

Priest - power axe

5 Assault marines - melta gun rhino
10 Assault Marines - 2 melta guns, rhino
10 Tac Marines - plasma gun, missile launcher, rhino
6 Death Company
1 Death Company Dread - lightning claws

2 Baal Preds

Storm Raven - multi-melta, plasma cannon

Knight Errant

Total Points - 1850

So without the Knight I have my 5th edition blood angel list.  Not to competitive and what not.  The Knight; however, will breath new life into the army I believe.  I now have tools to deal with MC's and death stars (something that my army just folded to before).  Also, target priority should help protect my embarked troops on the storm raven the turn it arrives.

Nice to have the creative hobby juices flowing again.

Wednesday, February 26, 2014

Still Dithering

After picking up the latest white dwarf I'm more enamored with the knight model than ever.  I'm not going to pick one up but I eagerly anticipate facing off against it on the table.  As for dithering... still no painting but I have worked on a 1500 point list.  I figure at 1500 points an opponent could justify spending the points on a knight model.  Specifically I'm trying to convince a friend to add the knight model to his 1250 raven guard army.  As for the Eldar army list at 1500 here below is a snap shot of the models.  At a later time I'll put my mind to building a 1500 raven guard list with a knight ally.

-- Edit --

Ok playing around with army builder and think following could be a fun list to play with Raven Wing and Knight


3 x 3 Bikes - Melta Bomb, 2 Plasma Guns, MM Attack Bike

2 x 5 Black Knights


Total Points: 1500

That gives you 32 double tap plasma gun shots a turn, 3 multi melta shots, 1 plasma cannon, 7 scoring units, and big bessie itself with the melta pie plate and D close combat weapon.  Model Count is low at 24 models but the presence of the knight will draw fire away from the bike units.

Sunday, February 23, 2014

1850 Plastic Eldar Army

I've laid out my Eldar army at a standard game size of 1850.  Still not painting but to be fair I was occupied watching Canada take a gold medal for hockey this last week.  The list:

Farseer - spear, row

5 avengers
2 x 10 avengers - serpent, slasers
5 Wraithguard - serpent, spiritstone, d-scyths

Crimson Hunter

Falcon - star cannon

1850 points even.

With all the changes to 40k I've stopped trying to build the master list and decided to paint what I own.  All plastic is a big win for me.  Still going to alternate between the lizards and eldar.

Thursday, February 20, 2014

Stalled Progress

Work took me away from the hobby a couple of weeks ago and I'm having difficulty getting back into the swing of things.  I have 2k lizardmen largely built and ready to play.  As a result I want to get some games in in lue of painting.  I also have a hankering to get back to my Eldar.  With the news of the Imperial Kinght being released I want to get some games in against this fantastic new model.

I've set the following goals then.  Finish painting the front rank of temple guard and the bastilidon.   Once those two models are complete I think I will work on an Eldar unit to break up the monotonous chore of painting rank and file.

The following is my 1250 list that is made up of models well on the way to being completed.


Farseer -  row, singing spear


2 x 10 Avengers - wave serpent, scatter lasers
10 Storm Guardians - fusion guns, wave serpent, scatter lasers


Crimson Hunter



This army is nearly painted to a table top standard.  The 1250 point limit is also what is played by my local group weekly.  It's a fun point level to play 40K at on a 4x4 table. 

Over all the list is strong in my opinion. Some might say that the crimson hunter is not worth the points but it fills a hole in my list.  Also the expense is offset by the amazing synergy that exisits between the wave serpent and wraith knight.  Another critique I see is taking full squads of avengers.  I've learned to love avengers.  They are so much better than they were in the old codex.  Taking full squads allows me to better capitalize on counter attack.  Counter attack combined with initative 5 means they can take a charge and produce twice as many attacks.  They will then either break and not likely get swept due to initative or hold in the assault.  This allows a counter attack with the wraith knight or storm guardians.  Or set up another round of bladestorm shots.

The common opinion on storm guardians are that they are trash.  I don't hold this view.  WS 4 and BS 4 are game changers.  The farseer rolls with this unit with the singing spear.  Gives the unit 3 anti tank shots that can be buffed with the farseer and battle focus.  The farseer will take all divination powers.  Every power is usefull in my list.  I especially want to be able to reroll reserve dice to maximise the potential of the crimsin hunter.  Also the potential to give the storm guardians a 4++ save or ignore cover shooting is the bomb as well.

Below is a quick snap shot of where the army stands.  Moving forward (after my short term goals of completing the front rank of tg and bastilidon are done) the plan is to alternate painting units from the Eldar and lizardmen.  This should keep painting my two armies fresh and ultimately more fulfilling rather than a chore.

Thursday, February 6, 2014

Fine tuning Lizardmen at 2k

Not much done last while.  Was at function for work last weekend so little progress (actually, no hobby time).  Looking forward to dwarf release.  Also I've fine tunned my 2k list.  Dropped the cube of darkness and picked up channelling staff for slann.  Also picked up harmonic so I keep my 3 5+ channel dice.  The cube of darkness did not really fit with life slann due to all the remain in play spells.  I had to drop the ancient steg to a regular steg to make the points work.  I think these changes are for the best.  The army is largely built and ready to get some games in.

Painting wise I still have to finish the first rank of temple guard.  When done I think I will paint a monster.  I figure it will make the most impact on how the army looks on the table top.  I'm also going to make an effort to change the list as little as possible so as to keep on track painting.

Thursday, January 30, 2014

Lizardmen Rule of Cool part 2

Changing up the 2k list some more.  Chamo skinks are awesome and all but the models I have are used with someone elses paint job.  Can't seem to get behind the unit because of this.  So I put together the skink priest and a terradon model.  Going with double scroll and the skink chief redirector.  The army looks a lot cooler with the inclusion of the new models.  Seeing as I'm only learning the game right now I don't really care if my army is fully optimal. 

Below is a snap shot of my 2k army as it stands.  I'm going to spray the terradon the same colour as the saurus and both skink characters yellow.  Still not sure how to paint the carnosaur.  It goes to the back of the que and hopefully I'll be inspiried by the time I get to it.

oh and here is a close up of the other temple guard.

Tuesday, January 28, 2014

First game at 2k with lizardmen

So I had a chance to run the previous list last night.  Not a full fledged battle report just a few notes on how it performed.

-scarnosaur needs charmed shield and ironcurse token.  Opponents turn one my carnosaur took a cannon shot that did 5 wounds.   No more carnosaur.  Even if the chance to save those wounds is remote, some form of defence is required. 

-chamo skinks rock.  My turn one I was able to put 3 wounds on the cannon almost preventing my carnosaur from being shot.  I either need to invest in more chamo skinks or present more pressure turn one vs cannons.  To get me over the 4 wound hump.

-skinks rock.  Again my skinks are the mvp unit in my army.  Was able to draw abomb away from game with multiple flee reactions.  Another unit put 3 wounds on the doom wheel forcing it to go out of control and slam into a building killing it. 

- ancient steg rocks.  It's such a versatile monster.  4d6 poison shots, impact hits with d3 multiple wounds, stubborn,  thunder stomps... it provides a lot of utility and pressure.   One advantage to running carnosaur is that the steg is ignored.  Last game it put a wound on the doom wheel and ran down a big block of slaves.

- I need a dispel scroll.  I took a dreaded 13th spell on the chin.  I need to be able to shut down a super spell.

-life is good but high magic may be better.  Going to pick up loremaster for next game.  Bsb goes on the chopping block to help pay for slann upgrades.  Ive yet to need it in last three games.  Also will provide points to upgrade carnosaur.

-highmagic gives me walk between worlds which will give ability to put more pressure on cannon either with javelin skink squad or steg.  Should help put existing poison shots over the top to try and kill cannon turn one.  Plus the lore provides a little bit of everything.

-as for spells, I need to work on that element of the game.  I keep getting shut down.  Also cannot rely on magic for general strategies.   I think the best approach is to view magic as simply the icing on the cake.

-below are a series of photos showing the progress of the game.  We did not finish as store was closing.  We both agreed that game could have still swung either way.