Thursday, February 20, 2014

Stalled Progress

Work took me away from the hobby a couple of weeks ago and I'm having difficulty getting back into the swing of things.  I have 2k lizardmen largely built and ready to play.  As a result I want to get some games in in lue of painting.  I also have a hankering to get back to my Eldar.  With the news of the Imperial Kinght being released I want to get some games in against this fantastic new model.

I've set the following goals then.  Finish painting the front rank of temple guard and the bastilidon.   Once those two models are complete I think I will work on an Eldar unit to break up the monotonous chore of painting rank and file.

The following is my 1250 list that is made up of models well on the way to being completed.

HQ:

Farseer -  row, singing spear

Troops:

2 x 10 Avengers - wave serpent, scatter lasers
10 Storm Guardians - fusion guns, wave serpent, scatter lasers

Fast:

Crimson Hunter

Heavy:

Wraithknight

This army is nearly painted to a table top standard.  The 1250 point limit is also what is played by my local group weekly.  It's a fun point level to play 40K at on a 4x4 table. 

Over all the list is strong in my opinion. Some might say that the crimson hunter is not worth the points but it fills a hole in my list.  Also the expense is offset by the amazing synergy that exisits between the wave serpent and wraith knight.  Another critique I see is taking full squads of avengers.  I've learned to love avengers.  They are so much better than they were in the old codex.  Taking full squads allows me to better capitalize on counter attack.  Counter attack combined with initative 5 means they can take a charge and produce twice as many attacks.  They will then either break and not likely get swept due to initative or hold in the assault.  This allows a counter attack with the wraith knight or storm guardians.  Or set up another round of bladestorm shots.

The common opinion on storm guardians are that they are trash.  I don't hold this view.  WS 4 and BS 4 are game changers.  The farseer rolls with this unit with the singing spear.  Gives the unit 3 anti tank shots that can be buffed with the farseer and battle focus.  The farseer will take all divination powers.  Every power is usefull in my list.  I especially want to be able to reroll reserve dice to maximise the potential of the crimsin hunter.  Also the potential to give the storm guardians a 4++ save or ignore cover shooting is the bomb as well.

Below is a quick snap shot of where the army stands.  Moving forward (after my short term goals of completing the front rank of tg and bastilidon are done) the plan is to alternate painting units from the Eldar and lizardmen.  This should keep painting my two armies fresh and ultimately more fulfilling rather than a chore.

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