Been busy reading the new book and my head is swimming with ideas. Thinking upon the multiple detachments and allies I've hobbled this list together.
Farseer - guide, RoW
(2) 5 man avengers - wave serpent, shurken cannons up and down
(3) fire prisms
same as detachment 1
same as ally 1
Total Points 2k
If I drop a fire prism I can afford to give the wracks venoms with 5 points to spare. Over all though I think fire prisms have improved with the new rule set. Multiple detachments allows one to capitalize on their relatively cheep cost. Dark Eldar provide the anti-air capability and two deck chair units with feal no pain. the two Runes of Warding stack to force a 4d6 psychic test. I figure I would take a couple of random powers and if I don't like them take the signature spell that seems a little bit better than guide itself. 5-6 pie plates at bs 4 that can provide lots of different firepower as needed. The wave serpents can shoot both weapons moving 12 inches. +5 jink save across the board. Its purely a shooty list. Ultimately its just an idea. But my head is spinning with them now so its handy to type a few of them out.