Tuesday, June 28, 2011

Seer Council Idea

I was listening to episode 8 of 40KUK and was intrigued by an Eldar army present at the tourney.  I forget the fella's name but in essence it was a seer council list that ran in a suicide wave serpent.  The idea was that Eldrad, Yriel and 10 Warlocks speed forward into the heart of the opponent first opportunity the unit is fortuned but the wave serpent is not.  Next turn the council multi-assault pounces.  What was intriguing is that the goal is to have the serpent blow up in the opponents turn effectively giving the squad a free 6" movement towards the enemy when they charge out of the crater left behind from the wave serpent.

I think this is a great idea and came up with a list that tries to incorporate this tactic:

Farseer - RoWitnessing, Fortune
10 Warlocks - 2 Emboldens, 1 Enhance, Wave Serpent, Star Engines, Shuriken Cannons

10 Storm Guardians - Warlock, Singing Spear, Destructor, Fusion Gun, Flamer, Wave Serpent, Stones, Shuriken Cannons
10 Avengers - Exarch, Defend, Bladestorm, Shimmer Shield, Wave Serpent, Stones, Shuriken Cannons
5 Avengers

5 Fire Dragons + 1 Exarch - DBF, Wave Serpent, Stones, Shuriken Cannons

2 Fire Prism's - Holo Field, Stone
1 Falcon - Holo Field, Stone, EML

So Eldrad rides with 5 Avengers in the fortuned Falcon and every unit but the warlocks pushes a flank hard first turn in formation.  The Wave Serpent with warlocks tubo's and star engines a total of 36" to the front center of the opponent.  Everything depends on how the opponent reacts.  Hopefully the bulk of opposing firepower if focused on the immediate threat of the warlocks will scarcely scratch my refused flank attack.  With this set up then the warlocks are in a position to multi assault the center of the opponents forces cutting his/her army in half.  Because of the 36" movement in the first turn, the warlocks should be able to spend their movement spreading out laterally to grab as much as possible in their multi assult.

This leaves the core of my army able to focus on roughly a third of my opponents list safe from reprisals as they pounce on the flank.  The three infantry units have enough redundancy built into them that should a wave serpent go down, any two that are left will be in position to wreak havoc supported by Eldrad.  Plus I have three heavy tanks that are very durable in position to maximize firepower.

While expensive, the Warlocks are ultimately a distraction unit that's sole purpose is to disrupt the opponents intial formation.  Playing in such an aggressive manner also has the benefit of forcing the opponent to react and likely change their battle plan.  I envision this tactic working well against a mech gun line.  The Warlocks have the potential to bring 33 strength 9 attacks against rear armour.  Because turn two they spread out, fleet, assault they should be able to assault a good 12-15" line of tanks.

Its just an idea but after listening to the 40KUK podcast I think its not half bad.  Anyway what do you all think?

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