Wednesday, June 6, 2012

Dual Ravens for 6th Edition

I picked up a second Storm Raven gambling that flyers will become more viable in 6th edition.  After sleuthing around the inter-webs with a mind to researching the viability of a dual raven list the general consensus I've found is that including 2 ravens is not the most competitive build going for 5th.  There are sentiments as well that flyers will not be improved under a 6th edition rule set.  Myself I cannot say one way or the other whether running two ravens will become more viable with any certainty, but I have a gut feeling this will be the case.  With this in mind I've played around with army builder to come up with a list that I think could perform well under 5th but realistically having 6th edition foremost in focus.  I've also included flamers (normal and heavy) where I could considering some of the rumors that have been flowing lately in their increased tactical use.  Here we go:

Librarian - Unleash Rage, Shield

2 Priests
Furioso Dread - Frag Cannon, Drop Pod

2x 10 man Assault Squads - Melta Gun, Flamer, Power Fist, Rhino
10 Tac Squad - Melta Gun, Missile Launcher, Power Fist
5 man Assault Squad - Melta Gun, Heavy Flamer Razorback
5 Death Company
1 Death Company Dread

Fast Attack:
1 Attack Bike - Multi-Melta

2 Storm Ravens - Plasma Cannons, Multi Melta's, Extra Armour
Dreadnought - Multi-Melta, Heavy Flamer

Total Points: 2000

So the Librarian, Priest and a 10 man Assault Squad will jump in a Storm Raven along with the basic Dread.  The unused Rhino then goes to the Tac Squad to bunker down and camp an objective.  Joining the Storm Raven will be the second Storm Raven carrying the Death Company.  I figure this Storm Raven will draw most of the early game fire power simply because of the black paint job.  I've kept the death company then to a min only to unlock the dread.  I figure at 100 points the small infantry squad should be able to earn their points back.  Ultimately they are in the list to die.  That leaves me with two Assault Squads and an Attack Bike to form an attack formation supporting each other.

The way I envision the list working (assuming I go first) is dropping the Furioso Dread next to a juicy armoured target to get a melta gun and frag cannon shot off.  The two Storm Ravens then move flat out to support the lone dread and use the machine spirit to get off two multi-melta shots.  The Tac Squad jumps into their newly acquired rhino and camps an objective.  The reaming Assault Squads along with the second Priest and Attack Bike rush forward to support the main thrust of my army for turn two.  I suspect they will draw little fire due to the threat of the ravens and three dreads on the opponents doorstep turn one.  Not sure what my plan is if I go second (reserve the ravens or not).


  1. I like your list, for rapid assault. Thinking the 3 dreads and 2 Storm Ravens will keep them busy. Aren't you worries about the randomness of the rumored changes to Liberians??

  2. Don't really have an opinion yet as to the randomness of psychic powers. From what I can tell in Fantasy the magic system there is a bit more complex than the psychic system in 40k. There are far more checks and balances in place. Plus in Fantasy (bar the dwarves) everyone has access to magic. That's not the case in 40k. If the new psychic power system is a direct translation without the checks and balances then it does cause some concern.

    That being said, even if their are sweeping changes to how powers are picked, the Librarian still comes equipped with a hood and force weapon. That and the fact he is the cheapest HQ choice still would make the Librarian a valid choice (I suspect at any rate).

  3. I'm working on finishing up my second rhino and my 10 man death company. Then on to 10 man assault squad and the storm raven. Then it's my librain 5 man sanguinary guard and a furiso dreadnought with a Baal predator in the wings