Saturday, November 10, 2012

The Deep Freeze

















Well winter has hit and it looks like I'll be snowed in for the next 5 months or so.  Time to pull out the mini's and start painting again.  Its been awhile since I last worked on the hobby but with the summer and fall firmly behind me, I can get back to work.  As you can see with the above photo, I've switched tracks back to fantasy.  Right now I'm at a bit of a loss with 6th edition 40k.  My flesh tearers are almost complete but at their heart they are a 5th edition list.  I just don't want to go and change the army dramatically so I'll use them - as is - until the Eldar are released.  I really want to build an Eldar army from the ground up utilizing as many plastic models that might be released with the new codex.  So rather than take on any new projects I've decided to get back to the lizardmen.

I'm focusing on getting a 2k army built and painted.  I've 2 lists in mind.  The first (as seen in the photo above -absent one ancient steg) is as follows:

Lord:
Slann - BsB, Dispel Scroll, Magic Banner (+1 leadership), Focus of Mystery, The Becalming Cogitation

Hero:
Scar-Vet - Shield, Armour, Venom of the Fire Fly Frog

Core:
27 Saurus Warriors - Full Command, Spears
11 Skink Skirmishers
10 Skink Skirmishers

Special:
20 Temple Guard - Musician, Standard Bearer
Stegadon

Rare
Ancient Stegadon
2 Salamanders + 1 Extra Skink

Total Points 2k

Its light on core/saurus warriors and I really should be inserting chameleon skinks or terradons to hunt war-machines   But the army is nearly built and well on the way to being painted.  The second list that I've been pondering at 2k is as follows:


Lord:
Slann - BsB, Dispel Scroll, Magic Banner (+1 leadership), Focus of Mystery, The Becalming Cogitation)

Core:
24 Saurus Warriors - Musician, Standard Bearer, Spears
10 Skink Skirmishers
10 Skink Skirmishers
10 Skink Skirmishers

Special:
20 Temple Guard - Musician, Standard Bearer
3 Terradons
Stegadon

Rare
Ancient Stegadon
2 Salamanders

Total Points 1997

I like the second list better for the variety it would bring to the table top.  A glaring problem with both lists is the inclusion of the stegadons.  I believe that including more blocks of saurus would be better; however, I just do not want to play lizardmen without including these models on the table top.  From what I've read if you are going to take one you're better off taking two.  Along the same lines of reasoning for including the stegadons, I believe that the terradons will look ascetically pleasing on the table top.  The second list will showcase a wide variety of different models from the lizardmen range which I think is an often neglected aspect of this hobby.  At any rate bring on the snow, its time to roll up my sleeves and get back to work.

p.s.

Here's a photo of my back yard after the last few days snow fall.




Monday, August 27, 2012

Some photo's of my last couple of games






























Nothing to report other that I'm really digging the new rule set.  Having a painted army really amps up the fun factor for 40k.  I've been meaning to write a review of the job front line gaming did.  Hopefully in the next few weeks, I will have the time to do so.  One thing that really stands out for me in 6th is the extra layer of tactical decisions one must make with individual models.  It really adds to the game.  Anyway, hope to get some games in the next few weeks, and perhaps might write up a proper battle report.  That's all for now.

Friday, August 10, 2012

6th Edition Flesh Tearers

Ah the joys that list building brings me.  I've been puzzling over how to build a list that takes into account the models I've recently had painted for my Flesh Tearers.  I think I've come up with a decent one that (bar the Death Company) uses all the models I've had painted.  I've a second list in mind that tries to include as many Death Company as possible as well.

HQ:
Librarian

Elite:
3 Priests

Troops:
2 x 10 Assault Marines - Rhino, 2 Melta Guns, Melta Bomb
10 Man Tactical Squad - Missile Launcher, Plasma Gun,  Combi Plasma, Rhino
5 man Assault Squad - Rhino, Melta Gun, Melta Bomb
2 x 5 Assault Marines - Melta Gun, Melta Bomb

Fast:
2 Baal Preds - Assault Cannons, Heavy Bolters

Heavy:
2 Storm Ravens - Plasma Cannons, Multi Melta

Total 2K

So the gist of the list is each raven holds a 5 man squad with jump packs and a priest to start in reserve.  The rest of the army starts on the table and uses their first turn to get into the center board with the fast rhinos supported by the Baal Preds.  The Librarian and remaining Priest ride with the 5 man assault squad in the rhino.  In total I have 49 feel no pain marines, between 6 and 9 scoring units, 2 fliers and 27 hull points.  One thing that I'm not sure about is whether the priest grants a feel no pain save when embarked in a transport to units outside of the transport.  If they don't then the list will have to be overhauled.  I plan to use skies of blood to drop my jump infantry into areas that need them most.  This will allow me to keep the ravens in zoom mode.  Also, when I want to take Seth along for the ride, I can swap him with the librarian and drop the heavy bolter upgrades on my preds to fit him in with relative ease.

Now, I've also had a score of Death Company painted up and changes to the list above to include them would be to drop my two jump infantry units, the heavy bolters and a single priest for 8 Death Company with 2 power weapons and a fist as well as the Death Company Dread.  This would give me 46 feel no pain infantry, 4-7 scoring units, 2 fliers and 30 hull points to play with.  In order to swap in Seth I would drop the death company fist and one power weapon.


Tuesday, August 7, 2012

Eldar Dark Eldar Combo #2


Have not had much time lately to sink my teeth into 6th, in fact I’ve only played one game so far with my Blood Angels.  Between my house coming down around my ears and a busy work schedule things have been hectic to say the least.  Anyway, with my gripes aside I have been reading and listening to pod casts to see how the community at large has been absorbing 6th.  One thing that has really grabbed my attention is the dual FOC charts at 2k.  Again looking at an Eldar /Dark Eldar combo, I was thinking of building a list that fits in as many MC’s as possible.  Without much ado this is what I came up with:

HQ’s:
Avatar
Eldrad
Farseer – Divination
Farseer – Divination

Troops:
4 x 10 Avengers

Heavy:
6 Wraithlords – Shuriken Cannons

Allies:
2 Hemoculi – Hex Rifles
2 x 3 Wracks
2 Talos Pain Engines – Haywire Blasters

All in all 9 MC’s in the list.  Eldrad doom’s a couple of targets and fortunes the Avatar.  I have one 12 inch fearless bubble, two 12 inch guide bubbles.  Potential 80 anti-infantry shots a turn and two sniper back field shots.  Finally 18 strength 6 shots on my wraithlords.   I doubt very much I would ever invest in the models to try this list out but I think it might do ok.  I figure the Eldar army would advance behind the wraithwall while the Dark Eldar stay back to hold a home base objective.  Nothing too tactical: but for maintaining my units within the bubbles of force multipliers. 

If I were to forgo the Dark Eldar as allies, I think I would then take 2 squads of 20 storm guardians with an enhance warlock to act as fearless tar pits.  The two extra warlocks would also help out with wraith sight issues that might arise.

Wednesday, July 11, 2012

My Flesh Tearer Army












My new army is in the mail.  Kinda wish I did not get so many rhino's painted up.  Really digging the Storm Ravens.  I think my first game will include the two ravens.  Death Company in one and Seth and assault squad in the other with a priest.  2 baal preds that I really liked in 5th and I hope are good in 6th.  I also want to try out a true rhino rush list.  The jury is still out on rhino's in my opinion.  Especially fast rhino's.  I figure for 50 points I can guarantee 10 assault marines will get up to a 24 inch boost in the first turn might be worth it.  One thing I know for sure is that I can't wait to get some games in and try out the new rule set.

Sunday, July 1, 2012

Eldar Dark Eldar combo idea

Been busy reading the new book and my head is swimming with ideas.  Thinking upon the multiple detachments and allies I've hobbled this list together.

2k List:

Detachment 1:
Farseer - guide, RoW

Troops:
(2) 5 man avengers - wave serpent, shurken cannons up and down

Heavy:
(3) fire prisms

Detachment 2:
same as detachment 1

Ally 1:

HQ:
Haemonculus

Troop:
3 Wracks

Heavy:
Razorwing Jetfighter

Ally2:
same as ally 1

Total Points 2k

If I drop a fire prism I can afford to give the wracks venoms with 5 points to spare.  Over all though I think fire prisms have improved with the new rule set.  Multiple detachments allows one to capitalize on their relatively cheep cost.  Dark Eldar provide the anti-air capability and two deck chair units with feal no pain. the two Runes of Warding stack to force a 4d6 psychic test.  I figure I would take a couple of random powers and if I don't like them take the signature spell that seems a little bit better than guide itself.  5-6 pie plates at bs 4 that can provide lots of different firepower as needed. The wave serpents can shoot both weapons moving 12 inches.  +5 jink save across the board.  Its purely a shooty list. Ultimately its just an idea.  But my head is spinning with them now so its handy to type a few of them out.

Seth got a buff

















Caveat first off, I've only skimmed the rules.  It looks like Seth got a buff.  I read the IC section and it state that unless otherwise noted an IC does not impart their abilities to a unit and vice versa (unless otherwise specified).  Fearless USR now states one or all members of a unit with fearless means the unit does not roll on the pinning chart etcetera.  Seth has become a true force multiplier as he (as I read it) makes the unit he is attached to fearless.

I need to now take a look and determine whether he might strike at strength 9 on the charge again.