Tuesday, February 26, 2013
Took a look at the models I currently have right now and decided to hobble together a 2.5k list. 2.5k is the point level normally played at my FLGS. What initially brought this on was trying to incorporate the scarvet on cold on model into the list. I love the fact he rides on a saddle made up of skaven pelts. Anyway, here is the list I'm thinking about.
Slann - lore of light, loremaster, focused rumination, BsB, standard of discipline, cupped hands
Scar-Vet - cold one, great weapon, venom of firefly, luck stone, dragon helm, LA
Scar-Vet - warrior's bane, charmed shield
Skink Priest - level 1, dispel scroll, cloak of feathers
27 Sarus Warriors - full command
24 Sarus Warriors - banner
2 x 10 Skink Skirmishers
5 Chameleon Skinks
5 Cold One Riders
20 Temple Guard - flaming banner
Total Points: 2500
I've no idea if this is a decent list or not. The real benefit is it is nearly built so I could start getting some proper sized games in. Everything is WYSIWYG but for the scar vet on cold one (no great weapon). I don't know, once my 1k is finally painted I'll likely put together the rest of my saurus before beginning the temple guard. Just to keep the assembly line in order and to take a break from painting. I suppose putting together 5 cold one cavalry is not a big deal that also has the benefit of providing me with a proper sized army.
Now I know cold ones are considered garbage by the Internets in general. I really like the models (I like cavalry models in general). But coupled with lore of light I think they are not half bad. With lore of light my cavalry unit can double their movement and always strike first with 10 strength 5 attacks and 5 strength 4 attacks. Plus the scar vet brings 4 strength 7 attacks and 1 strength 1 attack. That is 20 attacks at WS 10 with lore of light. Not bad I think to hit a flank with. Not sure how always strikes first mixes with the always strikes last of a great weapon. I'll have to hit up the FAQ's.
The stegadon is in the list to act as a distraction so that my cavalry can run amok more freely. If it survives cannons all the better but it is in the list to detract ranged fire power from the rest of my units. 2 salamanders are good 6 would be better but I don't have the models. Same goes for 5 chameleons (though I do now have 10 old metal ones - that need a simple green wash).
Not sure of running lore of light with the temple guard. I'll try it out, as well as lore of heavens (on paper this seems like a killer lore). I gave the skink the cloak of feathers because that is the model I have. Also with 2 magic missile spells in the lore of light (and lore of heavens) I want to try and exploit the synergy between the slann and priest. The cloak of feathers will allow me to extend the range of my magic missiles without increasing the cast value. Plus I want the skink laying down ice blizzards on enemy war machines.
As for lore of light, I think this school of magic helps mitigates the draw backs of cold one cavalry. More importantly however, is the new release of daemons I have a feeling daemons will be hitting the tables hard. Not to mention the need to leverage against daemon princes in the new chaos warriors army. Anyway, that is all for now.